@inject ToastService ToastService
@implements IDisposable
@rendermode InteractiveServer
@foreach (var toast in toasts)
{
⚠
@toast.Message
}
@code {
private readonly List toasts = [];
protected override void OnInitialized()
{
ToastService.OnShow += ShowToast;
}
private async void ShowToast(string message)
{
var toast = new ToastItem { Message = message };
toasts.Add(toast);
await InvokeAsync(StateHasChanged);
_ = DismissAfterDelay(toast);
}
private async Task DismissAfterDelay(ToastItem toast)
{
await Task.Delay(3500);
toast.Dismissing = true;
await InvokeAsync(StateHasChanged);
await Task.Delay(300);
toasts.Remove(toast);
await InvokeAsync(StateHasChanged);
}
public void Dispose()
{
ToastService.OnShow -= ShowToast;
}
private sealed class ToastItem
{
public string Message { get; set; } = "";
public bool Dismissing { get; set; }
}
}